Objective
Be the player with the least amount of points after playing 7 rounds/hands. The goal of each round is to get rid of all cards in your hand by placing cards on the table, with each hand having a defined number and type of sets that are required to begin playing cards. Once one player has played all cards the round is over and players are assessed points based on the cards still held in their hand.
Set Definitions
a three
- 3 or more of the same card (e.g. 3 sixes or 3 queens)
- 6 of the same cards can be split into two legal sets of three
a straight
- 4 or more cards of the same suit in sequence
- 8 or more cards in sequence cannot be split into two sets directly. For the two sets to be legal when "going down", the sequence between the two sets must be broken.
- Common ways to break the sequence would be to:
- Have 9 cards in sequence and remove the 5th card, creating two sets of 4. For example, if a player has a sequence of spades such as 5,6,7,8,9,10,J,Q,K, this can become two legal sets by removing the 9 of spades, with resulting sets of 5,6,7,8 and 10,J,Q,K.
- Have one of the numbers in the sequence repeat. For example, if a player has a sequence of hearts such as 5,6,7,8,9,10,J,Q, this can become two legal sets by adding another 8 of hearts, with resulting sets of 5,6,7,8 and 8,9,10,J,Q.
- Cards may be placed freely between the two sets on the player's next turn.
- The ace is always high and cannot be used as a 1/one.
- Within a straight, two jokers cannot be placed in sequence/next to each other.
Hands
- 2 threes
- 1 straight, 1 three
- 2 straights
- 3 threes
- 2 threes, 1 straight
- 2 straights, 1 three
- 3 straights
Setup
2 to 7 players
3 decks with 2 jokers per deck
11 cards per hand
1 draw pile
1 discard pile
Play
Once the cards are dealt, the remaining cards will be placed in the center of the table as the "draw pile". To begin play, the dealer will take the top card from the draw pile and place it in a "discard pile" face up.
Going clockwise, the player after the dealer will begin their turn by picking up the top card from either the draw pile or the discard pile.
During their turn, the player may:
- Place the required sets face up on the table. All required sets must be played during a single turn. Cards that have been "played" by placing them on the table cannot be later picked up. This player is now considered "down" and can play cards on other players sets.
- Players may only play the specific sets required for the current hand. Although players may add additional cards to required sets that have been played, additional sets may not be played. For example, if the required sets for the hand are 1 straight and 1 three but a user has a second three, they may not play it as an additional set. However, if another user has played the same cards as their required sets of a three, they may play the cards on that set during their turn.
- A player who is "down" may place cards from their hand on any of the sets that have been played, either by them or by other players.
- A player who is "down" can only pick up a card from the discard pile if they can play the card on their own sets. The card CANNOT be placed in their hand or played on a set of another player.
- When playing cards, a Joker within a straight that has been played may be swapped out with the card that it represents. The Joker must then be played on one of the sets on the board and cannot be placed within the players hand or discarded.
- If no other players are "down" and the player is able to use all cards in their hand when playing the required sets for that hand, the player has achieved Chinaso and has won the hand.
- If playing for money, all money owed for the hand is doubled. When not playing for money, all points are doubled.
- Play all remaining cards in their hand. The player has won the hand and the hand is now over.
- Place a card of their choice in the discard pile. Player MUST have at least 1 card remaining in their hand. A player's last card cannot be discarded.
Scoring
Once each hand has ended, all players except the winner of the hand must calculate how many points they have based on the cards that remain in their hand. The chart below details how many points are assigned to each card.
Buying
From the very start of a hand, there is always a new card in the discard pile that is available for the player whose turn it is to pick up instead of picking up from the draw pile. If that player does not want the card placed in the discard pile, the card is then available for any player to "buy". When more than one player wants to buy a card, first choice goes to the active player, and then each subsequent player moving clockwise.
When buying a card, the player who has bought a card gets the card they bought and then also gets two additional cards from the draw pile as penalty cards. Please note the following:
- Each player can buy only two times during each hand. To determine how many times a player has bought, you can count the number of cards in their hand.
- 11 cards - 0 times
- 14 cards - 1 time
- 17 cards - 2 times
- Once the current player has picked up a card from the draw pile and placed it in their hand to begin their turn, the card in the discard pile can no longer be bought.
- Only the last card placed in the discard pile can be picked up. Once a new card has been placed on the discard pile, all cards below it are "dead" and no longer a part of gameplay.
- When playing for money, an additional fee must be paid for each buy. All buying fees are to be held in a pot and awarded to the winner of the hand once the hand has ended.
- Once a player is down, they are no longer eligible to buy.
Finishing The Game
Once the seventh and final hand has been played and the points for that hand tallied, the game is over. The winner of the game is determined by summing each player's points for each hand and identifying the player with the lowest point total. The player with the lowest total points has won the game.
Playing For Money
It was quite common for our family to play Chinaso for money, especially when I was younger. It was pretty straight forward in that prior to the game, the following amounts were decided on:
- Buying - each buy
- Winning the hand - each person
- Winning the game - each person
As a child, the $0.05/$0.10/$1.00 amounts we played for were small enough not to be daunting, but big enough to make the game more exciting. As explained above, the only rule change when playing for money is that when a player Chinaso's, the amounts owed for that specific hand are doubled, instead of the points for that hand being doubled.